Conquer provinces, forge alliances and build up your economy in real-time. It is unreasonable to expect that players who know each other may never again play the same match and work together. Take over the control of one of the mighty nations during the times of World War 2 in this persisting long-term strategy game. This diplomacy makes no distinction between players who have met before or not. Indeed diplomacy might be the third most important part of the game after economy and combat. Using diplomacy and working with your neighbors to counter a larger threat is a fairly large part of the game. At least when going from Peace to War, that is the equivalent intermediate step. It allowed units to stop firing at each other and I assumed it kept us in a 'no-trade' status. If two or more players wish to cooperate and form friendships, non aggression pacts, peace treaties, coalitions, or even temporary alliances within a game that is an expected course of action. I have not confirmed this however I have played a 'Cease Fire' offer as the equivalent of a 'Trade Embargo'. This applies to a situation where one player is trying to win the game, and a second player is not actively playing the game to win but exists to give resources, units, land, etc to the first player.įor example if you and I joined a game together, and our plan was that you would win, and I did nothing except for give you my resources and armies, that is cheating. It is not allowed to join games just to help someone out.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |